﻿using System.Collections.Generic;
using UnityEngine;

namespace DL
{
    [CreateAssetMenu(fileName ="Player BlackBoard Data",menuName ="Create/Character/BlackBoard Data")]
    public class GameBlackBoardData : ScriptableObject
    {
        public List<BlackboardEntryData> entries = new();

        public void SetValuesOnGameBlackBoard(GameBlackboard gameBlackboard)
        {
            foreach (var entry in entries)
            {
                entry.SetValueOnGameBlackboard(gameBlackboard);
            }
        }

    }
}